Creating Places (The Art of World Building, #2) (Audiobook)
Creating Places (The Art of World Building, #2) (Audiobook)
4.6 Stars, 179 Amazon Ratings (as of 1/2024)
Creating a unique, immersive setting one place at a time
A guide for authors, gamers, and hobbyists
CREATING PLACES (THE ART OF WORLD BUILDING, #2) is a detailed how-to guide on inventing the heart of every imaginary world - places. It includes chapters on creating planets, moons, continents, mountains, forests, deserts, bodies of water, sovereign powers, settlements, and interesting locales. Extensive, culled research on each is provided to inform your world building decisions and understand the impact on craft, story, and audience. You’ll also learn how and when to create history and maps. Experts and beginners alike will benefit from the free templates that make building worlds easier, quicker, and more fun.
Learn the difference between types of monarchies, democracies, dictatorships and more for realistic variety and believable conflict. Understand how latitude, prevailing winds, and mountains affect climate, rainfall, and what types of forests and deserts will exist in each location. Consistently calculate how long it takes to travel by horse, wagon, sailing vessels, or even dragon over different terrain types and conditions.
CREATING PLACES is the second volume in THE ART OF WORLD BUILDING, the only multi-volume series of its kind. Three times the length, depth, and breadth of other guides, the series can help fantasy and science fiction creators determine how much to build and why, how to use world building in your work, and whether the effort to create places will reap rewards for you and your audience.
Endorsement from Ed Greenwood, inventor of The Forgotten Realms and dozens of imaginary worlds
"With CREATING PLACES, Randy Ellefson has penned a sequel to his CREATING LIFE that walks story creators through worldbuilding along an entertaining road that runs everywhere, making sure nothing is missed. Plentiful examples are provided, and a veteran worldbuilder can find just as much fun and comprehensive reminders in these pages as a novice. Some books are nice to have, and a rare few are “must haves.” Like Ellefson’s preceding book, CREATING PLACES is one of that rare breed: an essential reference work. Unlike most references, this one is fun to read. Not to mention a goad and spark for the imagination!"
Endorsement from NY Times Bestselling Author Piers Anthony
"It also has advice along the way on writing that I'm sure novice writers and perhaps some established ones too can profit from. I recommend this book as a basic reference; at worst it is a review of necessary concepts, and at best it will upgrade you from a mediocre speculative fiction writer to a superior one."
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Narrated by Randy Ellefson.
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Table of Contents
Introduction
- Introduction
- Where to Start
- About Me
- The Chapters
Chapter 1 - Case Studies
- Two Straits and a Sea of Enemies
- Stopping an Empire
- Mountains and Murder
Chapter 2 - Creating a Planet
- Creating a Planet
- The Sun
- Moon(s)
- Other Planets
- Stars
- Asteroids and Comets
- A Planet
Chapter 3 - Creating a Continent
- Creating a Continent
- Multiple Continents
- Which Hemisphere
- Plate Tectonics
- Seas vs. Oceans
- Bays and More
- Islands
- Where to Start
Chapter 4 - Creating Land Features
- Creating Land Features
- Mountain Ranges
- Water
- Forests
- Prairies/Grasslands
- Wetlands
- Deserts
- Settlements
- Where to Start
Chapter 5 - Creating a Sovereign Power
- Sovereignty
- Roles
- Branches of Government
- Parliamentary Systems
- Government Types
- How Many Powers to Invent
- Invent for Today
- Population Count and Type
- World View
- Location
- Relationships
- Ways to Identify a Power
- Reputation
- Where to Start
Chapter 6 - Creating a Settlement
- Creating a Settlement
- Location
- The Population
- Zonings
- Settlements Types
- Defenses
- History
- How It Is Known
- How Many Places to Create
- Where to Start
Chapter 7 - Travel over Land
- Travel over Land
- Mode of Travel
- Obstacles
- Calculation Preparation
- Calculations
- The Template
Chapter 8 - Travel by Water
- Travel By Sea
- Some Terms
- Ship Rates
- Ship Types
- Privateer
- Ship Speeds
- Weapons
- Personnel
- Where to Start
Chapter 9 - Travel in Space
- Travel in Space
- The Realities of Space
- Propulsion
- Distance
- Ship Structure
- Where to Start
Chapter 10 - Creating Time and History
- Creating Time and History
- Sample Entries
- Creation Myths
- Time
- Uses for History
- Event Categories
- Where to Start
Chapter 11 - Creating Places of Interest
- Creating Places of Interest
- Ordinary Ones
- Extraordinary Places
- Phenomena
- Ruins
- Shipwrecks
- Event Sites
- Meteors
- Where to Start
Chapter 12 - Drawing Maps
- Drawing Maps
- Continental Maps
- Drawing the World
- Settlement Maps
- Dungeon/Ship Maps
- Map Generation Software
Appendices - Templates
- Sovereign Powers Template
- Settlement Template
Availability at Retailers
It’s financially beneficial to any artist to buy directly from them, but this product may be available at these retailers.
Love the breakdown of governments and stuff like rain shadows were news to me. It makes things so much easier to create.
Another great book in this series. There's no bad side to this and you'll be glad you go it
A friend told me about this and all the stuff on sovereign powers. Having this all collected in one place is invaluable. The info on where vegetation grows was also something I'd never though of it and makes doing maps so much easier. Highly recommend.
This book does what is says it does.
I didn't realize so much about how the real world works until I read this. Stuff like sovereign powers and rain shadows were news to me, and so helpful in creating my settings.